Captchas are now the milestone between your tasks and checkout. That brings us to the question – how can I utilize the Captcha Harvesters efficiently on Project Destroyer? 

This article will not be about what are Captchas or 1 clicks, but on the usage of the Captcha Harvester that Project Destroyer offers. 

To read up on everything about Captcha –  https://projectdestroyer.com/2018/07/16/project-destroyer-captcha-guide/

First, what does a Captcha Harvester do? 

Captcha harvesters are for programs like Project Destroyer that have to solve Google ReCaptchas through a small window that harvests Captchas, whenever requested.

By logging into a Google email, you have an increased chance of receiving “1 click” Captchas which are instantly clicked through as long as you have “Auto-Click” selected in the Settings Tab. To read more regarding this, please refer to the article above.

In Project Destroyer, we offer multiple harvesters. What Multi-Captcha harvesters do, as the name suggests, is to have multiple of these “Captcha Windows” opened. Not only does it solve Captchas at a faster rate, but also give you an increased number of 1 clicks. This article will teach you how to utilize the built in Multi-Captcha harvester in the program. 

It is important to know that despite Project Destroyer offering multiple harvesters, users do not actually have to use all of them. 

Users may choose to use all, or just one harvester, depending on how many tasks they are running.
1-5 tasks = 1 harvester

5-10 = 2 harvesters

10+ tasks = 4+ harvesters
(If you run 50 or more tasks I would recommend having 10 Harvesters open.)

First, when you open PD, the first button you should click to access the Multi-Captcha harvester is the top right refresh looking button. 

This is the Captcha button. Once you click it, it will lead to a list of 10 numbers, from #1 to #10 and show 2 icons at the bottom. A rocket and a man with a backpack walking.
The rocket will launch all harvesters at once. The walking man icon will generate activity on each gmail that is logged into a harvester making it more likely to get 1 clicks when requesting captchas. 

What do these numbers stand for? Each number stands for 1 harvester. When you click the harvester, the number should be highlighted and it will prompt you to open a harvester of that number. 

The arrows (<) beside each harvester number opens a small box that allows you access to that harvester proxy and gmail you are using to log in.

Now, let’s have a closer look at the individual harvester to have a better idea of what are the functions of each button. 

There are 5 buttons, simple enough, but each have their distinct use.

First, you’ll note that #1 was clicked, so the name of the harvester is “Captcha Harvester #1”. 

The harvester data is saved locally, so it is a good practice to remember which Google email you used to log into each harvester, such as recording it on a spreadsheet.

Now, let’s look at each of the 5 buttons and their role, as well as the drop down arrow “Shopify” category and “Proxy” section. 

1 – Login and Logout.

When you press “login”, you will be prompted to login to your Google email.

Once logged in, you will be lead to YouTube. It is recommended to watch 20-30 minutes of YouTube videos to gain 1 clicks, as well as liking and commenting on at least 2-3 videos. 

As for logout, it will simply logout of the Google email you had logged into the program. 

For whatever reason, if you wish to logout, you may press that button.

Once successful, it will pop out a message saying you have been logged out.

Note, Project Destroyer saves harvester info locally. Meaning, the data does not travel with the key. If you activate the program anywhere else, it does not mean the other person can access your data.

However, this does mean that harvester data, namely emails logged in, will likely to be saved until logged out on the device you have used. It will be in the same harvester number, for example, #1

2 – Reload Button. 

The reload button is simple. It is used to reload your harvester, whenever a problem occurs. It’s the same as reloading a website. This will simple reload the harvester window, and fixes small errors you may experience, such as Captchas not coming through. Simply press the reload button, and it will prompt to refresh.

3 – Captcha Sites

The selected site will be the one your Captcha harvester will be harvesting the Captchas for. Although usually used for Shopify, many other sites Project Destroyer supports may also request Captchas, namely Supreme. 

You do not have to switch or touch this, as the bot will automatically switch. It is however, a good practice to stay on the website you are solving for in order to save time.

4 – Proxy and Save section.

The use of proxies and save button is directly correlated, as Google logins are automatically saved. 

The save button, itself, is to save the proxy used for the harvester. 

Now comes the question of why do we need proxies

When using more than 2 different emails on the same IP, the user is vulnerable of being flagged by Google, causing errors such as “Requesting Too Many Captchas”. This is Google’s anti-bot detection system, and it is prompted when it detects abuse, such as requesting too many Captchas or Requesting Captcha Puzzles too fast on the same IP.

The safest getaway for this is to use different proxies, hence the proxies section here. You may use any proxy.

*However, we recommend to use Data Center (DC) proxies inside the harvester, due to residential proxies will consume your data plan rather quickly.

However, only use one proxy per harvester. Once loaded in, press save to register. Your harvester now will be ran on this proxy’s IP. When left empty, it will draw from your PD proxy pool. Use “localhost” to use your local IP

5. Generate 

Clicking this button will generate activity on the email that is signed into that harvester. This works as a 1 click generator for gmails inside PD. Run your Gmails with the generator at the start of the week to make sure your gmails will be prepped by drop day.

Now that you know every single button’s usage on the harvester, the usage of multi-harvester is simple. Simply repeat the process for each harvester, and use as many as you would like. 

Having multiple harvesters activated is extremely useful, as it will solve Captchas faster across your tasks and allow more 1 clicks if the user chooses to login to different emails. 

As mentioned before, each highlighted number stands for a harvester that is opened. If you don’t want to use a harvester once it’s open, simply close the window and it will not use the harvester. 

Currently, Project Destroyer supports up to 10 harvesters. 

You must have a different email logged into each harvester.. Additionally, users should be aware that the amount of 1 clicks remain the same for each email, despite logged in on multiple solvers. To clarify, if you use the same email on solver #1 and #2, the number of 1 clicks stay the same, and the only thing that changes is the rate of solving. 

However, if you use different email on #1 and #2, both the 1 click rate and solving rate will increase on the harvester. Hence, it is considered more practical to use as many emails as possible.